| Roll | Setting 2d6 | Weapon/Tech d6 | d6 | Special Guests |
| 1 | *** | Lasers and Landspeeders | Drug Running… | Aliens |
| 2 | Medieval Europe | Swords and Horses | Rave Organizing… | Zombies |
| 3 | Starship | Clubs and Dinosaurs | Alchemically Enhanced… | Vampires |
| 4 | Medieval Persia | Sixguns and Wagons | Politically Conservative… | Ninjas |
| 5 | Ancient Persia | Steam Engines and Railguns | Regicidal… | Pirates |
| 6 | Ancient Mesoamerica | Magical Weapons and Transport | Overly affectionate… | Snorks |
| 7 | Planet Zorgon | | | |
| 8 | Old West | | | |
| 9 | Post-Apocalyptic L.A. | | | |
| 10 | 1930's Chicago | | | |
| 11 | Ancient Greece | | | |
| 12 | Deepest Africa 1700 | | | |
First try: Post-apocalyptic+Swords and Horses+Drug Running+Snorks