Roll | Setting 2d6 | Weapon/Tech d6 | d6 | Special Guests |
1 | *** | Lasers and Landspeeders | Drug Running… | Aliens |
2 | Medieval Europe | Swords and Horses | Rave Organizing… | Zombies |
3 | Starship | Clubs and Dinosaurs | Alchemically Enhanced… | Vampires |
4 | Medieval Persia | Sixguns and Wagons | Politically Conservative… | Ninjas |
5 | Ancient Persia | Steam Engines and Railguns | Regicidal… | Pirates |
6 | Ancient Mesoamerica | Magical Weapons and Transport | Overly affectionate… | Snorks |
7 | Planet Zorgon | | | |
8 | Old West | | | |
9 | Post-Apocalyptic L.A. | | | |
10 | 1930's Chicago | | | |
11 | Ancient Greece | | | |
12 | Deepest Africa 1700 | | | |
First try: Post-apocalyptic+Swords and Horses+Drug Running+Snorks