Why has your new PC decided to embark on a career in adventuring? He is seriously considering delving into dark holes in the ground where he knows nasty creatures dwell. He is embarking on a journey that will most likely include regular bouts with grave danger, wandering from one end of the continent (or dimension) to the other, etc. There must be some sort of powerful reason…
- Running away from a battleaxe wedding. “I never should have asked her to go to the barn with me…”
- Running out on a boring/laborious/unpleasant apprenticeship. “If the master makes me warm up his coffee one more time, I swear…”
- Running away from trouble. “I did it like this. I did it like that. I did it with a wiffle-ball bat. So…”
- Modern man lost in another dimension. “Remember ‘Army of Darkness’? Yeah. All I need is a frickin’ chainsaw arm.”
- Sent on a quest. “The Order says I need some field experience, so you don’t happen to know where I could find the Shrine to Evil Chaos, do you?”
- In search of the duchies. “I like money—plain and simple. Nasty monsters have the best bling.”
- Revenge. “Ever since his mother was eaten by bugbears he’s just itchin’ to go out and kill everything that lives in a cave.”
- Ideological. “Evil must be vanquished!”
- Ideological. “Do-gooders must be vanquished!”
- Cursed. “That evil wizard mumbled something and now I’ve got to keep moving every month before people start to get suspicious.
- ...
No comments:
Post a Comment