Showing posts with label Science Fantasy. Show all posts
Showing posts with label Science Fantasy. Show all posts

Tuesday, February 19, 2013

Issue No. 4!



Yay!  Through much turmoil, shouting and cursing, I have wrested from my laptop's clutching electronic fingers yet another mind-exploding issue of Wizards Mutants Laser Pistols!  This issue is full of fun stuff, supplied once again by the WMLP crew...John?, Bob Richens, myself, and our intrepid cover artist Dr. Brainus Manginus.  We hope you enjoy this new offering.




Table o' Contents

Editorial
Alex Fotinakes

Monstrous Addendum
John? and Bob Richens
      
The City-State of Tal ‘Azure
John?
 
Beneath the Ruins, Level 4
Alex Fotinakes

LL Character Class: TheVestigier
John?

Objets d’Occult 
The WMLP Staff
 
The Lord of the Things 
Bob Richens 

Cover Art: Dr. Brainus Mangenius, Psy D.



Monday, May 28, 2012

Introduction to Wizards Mutants Laser Pistols


[If you've already purchased your copy of WMLP #1, you'll recognize the text below as the introduction.  I thought it might be a good idea to post it here, so that those who might miss the first issue (you know, if they come along in a year's time or something) will still have a vague idea of the philosophy behind what we're doing.]  

When I was twelve I got a job working at the Cypress Swap Meet.  It was, and is, a sprawling grid of booths and stalls hocking everything from auto floor mats to handtools to used clothing.  The front half of it was occupied by your average commercial stalls, each with a particular theme.  Well towards the back, however, was where things got really interesting.  These were the cheap spots.  The merchants in the back lot dealt in all manner of junk, obtained from abandoned storage units, estate sales, and most likely, a few rubbish bins.  There was a constant turn over of every conceivable item—undergarments, double-knit polyester shirts, autographed photos of barely celebrities, etc. ad infinitum.  Valuable items next to what was basically trash; Plato lying out under the sun next to Dianetics.  It was disorganized and junky, but it was also where the magic happened.  You always had a sense that if you just looked hard enough, you could find almost anything in that crazy mix.

It was in a stall in the back that I first encountered the comic reprints of the old pulp horror and fantasy stories.  And after rummaging around in boxes week after week, finally came upon a strange game book emblazoned with a lady wizard and a warrior with a crazy helmet.  I looked at it again and again, and finally bought it.  I’d heard of D&D, of course—this was a bit after the fad stage—but I’d never played it.  Something in the images, though, struck a chord deep within me and I read it over and over, struggling to understand the concepts.  (Here is where the story gets sad, but don’t choke up over me, friend)  I spent the next couple years dreaming about D&D, of strange monsters and dark chambers, and sneaky thieves stealing treasure.  But I didn’t find anyone with whom to play.  My younger cousin tried his best, but was too little really to get into it.  My friends preferred video games and who knows what else.  It was frustrating, but it led to a time of ferment that was very important.  I owned only Mr. Moldvay’s basic book, nothing else.  But the openness led me to feel that all could be included.  Perhaps the environment in which I found D&D even helped to cement this vision, for among the piles of random used pots and pans, Atari cartridges and pulp sci-fi books, I dreamed of adventures where my hopelessly fragile footpad explored martian caves and befriended ninja turtles and Thundarr the Barbarian.  My love of the random assortment solidified, because that was where the magic happened.  Random disjointed elements integrated, becoming something new and cohesive, still dripping with weirdness as it crawled forth from its protoplasmic vat.

Eventually, I found others who knew D&D and played often, and I entered into some great friendships and played in many strange campaigns.  Years passed, and again as an adult I discovered the joy of Mr. Moldvay’s edition of the greatest game ever made.  I even found that a fantastic clone of it was available for free online, thanks to the generosity and labor of Dan Proctor (Labyrinth Lord!).  New friends joined me around the table and again we explored twisted ruins inhabited by weirdness that was decades in the making. 

Wizards Mutants Laser Pistols is a zine that belongs on a blanket at the back end of the Cypress Swap Meet, among the He-Man action figures and Snorks videos.  It will be weird and quirky, mixed up and cross-genred, but with the help of my awesome contributors, I hope it will be a place for the magic to happen again.

Alex Fotinakes

Thursday, July 14, 2011

Oh Snap! It's the new Fight On! Magazine #12

Yes. It is here, and it's got the science with the fantasy.  The following is copied straight from Calithena's post because it's kinda late and I'm pretty buzzed:



Mutants! Androids! Robots! Pure Strain Humans! Fight On! is back, with another 88 pages of gut-wrenching, laser-pulsing, fist-pounding action! Rules variants, tables, adventures large and small, science fiction and fantasy, races, classes, monsters, spells, magic items, NPCs, history, opinion, and lore can be found herein! Featuring art and articles by Mark Allen, Ian Baggley, Lee Barber, Erin "Taichara" Bisson, Daniel Boggs, David Bowman, Simon Bull, David Coleman, Fat Cotton, Michael Curtis, Liz Danforth, Ndege Diamond, Ron Edwards, Kelvin Green, Tim Kask, John Larrey, John Laviolette, Lester, Gabor Lux, Heron Prior, Jeff Rients, Chris Robert, Zak S., Alex Schroeder, Jason Sholtis, Tim "Sniderman" Snider, Jennifer Weigel, and this issue's dedicatee James M. Ward, alongside many others! If want to take your FRP experience to the next level, don't delay - buy this issue and Fight On!

The print version is available here: http://www.lulu.com/product/16258333

and the PDF is available here: http://www.lulu.com/product/16258563

To encourage you to check us out, we have put two other products on SALE along with the release of Issue 12. These prices won’t last forever! The Fight On! Compiled Compilation +4, combining our first four fabulous issues under one cover, can currently be purchased for $19.99; and Roll the Bones, our well-reviewed collection of fantastic fiction, is available for just $14.99. We’d be honored if you checked one or both out!

The compilation is available here: http://www.lulu.com/product/15712103

and Roll the Bones is available here: http://www.lulu.com/product/14939306

If you buy by the end of the day TOMORROW (July 15), you can save even more on all of these – lulu is offering a site-wide discount of 20% off everything with the coupon BIG (BIG305AU, BIG305UK for some foreign readers), making this one of the best times to check us out for the first time or check back in if you’ve missed a few issues! While you’re at it, check out some other lulu gaming products – there is a ton of good stuff on there from all kinds of producers.

Thanks for your interest, and whether you pick up an issue or not, keep fighting on!

Table of Contents
Champions of ZED (Daniel Boggs) 3
Fast Company II – Nonhumans (Schroeder & Shieh) 11
It’s All in the Cards (Michael Curtis) 12
The Tomb of Kaman-Doh Rey’d (David Coleman) 17
The Apen (Andrew “The Venomous Pao” Trent) 20
Geologians (Tim “Sniderman” Snider) 22
The Witch Doctor (Scott Moberly) 24
Knights & Knaves (Barber, Green, Rients, & Cal) 25
Grognard’s Grimoire (Erin “Taichara” Bisson) 27
The City State of Dusal Dagodli (Gabor Lux) 28
The Darkness Beneath (Heron Prior & David Bowman) 32
Education of a Magic User (Douglas Cox) 44
Doxy, Urgent Care Cleric (J. Linneman & K. Green) 45
Sir Tendeth (Tim “Sniderman” Snider) 46
Creepies & Crawlies (T. Snider and Jeffrey P. Talanian) 60
Monstrous Ecology (Ron Edwards) 63
Random’s Assortment (Peter Jensen & Random) 64
Curses Gone Wild! (John Laviolette) 65
Artifacts, Adjuncts, & Oddments (Jason Sholtis) 67
Treasure Types (Simon Bull) 68
Dungeon Modules: The Rondo Rooms (Jeff Rients) 69
Pigdivot! (Chris Robert) 72
Where the Action Is (Zak S.) 80
Merlyn’s Mystical Mirror (Gabor Lux & Jo Kreil) 84
Notes from a Master (James M. Ward & Tim Kask) 86

Front cover by Mark Allen (marjasall.com). Back cover by Kevin Mayle. Fight On! logo by Jeff Rients. Jim Ward photos by John Sapienza, Jr. and Breck Ward. Interior art and cartography by Jason Sholtis (4,9,21,67), OSRCon (osrcon.ca: 6), Fat Cotton (7,80), karenswhimsy.com (10), Anthony Stiller (12,64), Black Blade Publishing (blackblade publishing.com: 13), Liz Danforth (15), Hudson Bell (16), David Coleman (17), Netherwerks (netherwerks.blogspot. com: 18,42), Lawrence Raymond (18), Ndege Diamond (19,33,40,47), Lester (22,60,61,86), Centers for Disease Control (24), Kelvin Green (25,45,65), Lee Barber (26,51, Creepies & Crawlies logo, Knights & Knaves logo), Alex Schroeder (27,34), Gabor Lux (28,29,30), Antonio Sant’ Elia (31), Robert S. Conley (batintheattic.com: 32), Heron Prior (37,48,51,52,53,57), Bronze Age Miniatures (bronze agemin.com: 41), Douglas Cox (44), Tim “Sniderman” Snider (46), DEI Games (deigames.com, 46), John Larrey (54,63), Ian Baggley (62), Jennifer Weigel (69,74,79), Matthew Howerter (70), Kevin Mayle (72), Greengoat (75), Peter Schmidt Jensen (83), Henchman Abuse (henchman abuse.blogspot.com: 84), and F. Douglas Wall Publishing (fdouglaswall.blogspot.com: 85).

Saturday, June 25, 2011

Xenoscript Transvisualizer

Found within the navigation suite of a spaceship lodged in a dungeon, the Xenoscript Transvisualizer is a piece of Pahreen technology that allows one to read alien text.  To use the XT, one simply mounts it on the noggin, lowers the transvisualizer visor, and examines the text in question.  A turn must be spent on examination, but no roll need be made to decipher the script, the sense simply transfers to the wearer's consciousness via invisible ideation rays (yeah, that's right).

Monday, April 4, 2011

Robotic Arm and Plexiglass Skull Flap

This is what I randomly rolled when one of the party's NPCs got "repaired" by the little tin men in a recent adventure.  They roam the ancient halls of the underworld picking up and repairing discarded life forms (dead or dying people and monsters).  As they are quite ingenious in their use of the scrap material at their disposal, they often provide extremely unique solutions for replacing the original "equipment".  Often they will drug and pick up an adventurer trying to sleep off his injuries, only to place him back where they found him after they finish their work.  Many a dungeon explorer has found himself thus: awakened as if out of a dream, possessing a slinky-like spring where his mangled foot used to be.

Tin Men
(No. 1-3; AC 6; HD 2; ATT 0; Dmg Nil; AL L.)

These 3' tall tin men are made of hollow pipes and have a hollow, cylindrical torso with a hinged door on the front.  If opened, a small, visible wisp of green or blue mist moves rhythmically within.  Of mysterious origins, they wander the halls of the underworld, seeking "broken" lifeforms to "fix." They will readily help any creature they encounter, regardless of alignment.


Random Repairs (d10)
1. Robotic Arm
2. Clear Fiberglass Breastplate (replaces skin; organs visible)
3. Rubber Tentacle-like Appendage
4. Subcutaneous Metal Plate
5. Wooden Hand (completely wired for movement)
6. Permanent Stone Helment
7. Plexiglass Skull Flap
8. Wooden (workable) Ear
9. Metal/Electronic Forearm that emits Heavy Metal Guitar sound effects once/hour
10. Kaleidascopic Glass Eyeball

Saturday, January 22, 2011

Some Awesome in Your Face

Each time we play Labyrinth Lord, our host likes to treat us to a little something to get the flow going (and not just beer).  One night it was the intro to Zombie Land, an exquisite montage of hilarious doom, knit together with the quilt of awesomeness that is "For Whom the Bell Tolls" by Metallica.

I thought I'd share the video he used to get us pumped last Thursday.  Plug it into your speakers, for heavens sake!

http://www.youtube.com/watch?v=C9mo7rFWLbY