Sunday, November 21, 2010

Tables for Wilderness Travel (as discussed below)

Wilderness Encounters for 3-mile Hex Travel

Finding the stuff that’s in a hex is based on how fast you are moving through it.  The tables below are based on unencumbered daily travel rates for 3-mile-wide hexes in the Untamed Lands region of the Lost Continent.  (The Untamed Lands have few roads and the wilderness is quite thick, thus full speed travel by foot is approximately 3/4 normal daily movement.)

Full Speed on Horseback – 12 hexes (2d6)

2
 Discover landmark, special features of land, and general terrain.
3-6
 Discover special features of land and general terrain.
7-12
 Discover only the general terrain.


Full Speed Travel on Foot – 6 hexes (1d6)

1
 Discover landmark, special features of land, and general terrain.
2-3
 Discover special features of land and general terrain.
4-6
 Discover only the general terrain.


Half Speed Travel on Foot – 3 hexes (1d6)

1-2
 Discover landmark, special features of land, and general terrain.
3-5
 Discover special features of land and general terrain.
6
 Discover only the general terrain.


Searching on Foot – 1 hex (1d6)

1-4
 Discover landmark, special features of land, and general terrain.
5-6
 Discover special features of land and general terrain.
-
 Discover only the general terrain.

3 comments:

  1. Cool tables and a great idea! Consider these horked!

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  2. Thanks guys. I've put it to use just once so far, but it worked like a charm! Haha. I'll be interested to see if there is any detriment down the line. Keep me updated if you happen to use it.

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