The following are some of the backgrounds that can be chosen for a PC. Basically, rather than note down slavishly every skill you have, you will be generally good at things that are associated with your background. If you were an academic and you want to find a book in a strange library, you’ll be twice as likely to pull it off. You needn’t note at the outset that “Find Books in Weird Libraries” is a skill you have, it is assumed. In play, you merely state a case to the Labyrinth Lord as to why you should be able to do something, and he or she will make a ruling. The skills should not translate to combat bonuses, but might be useful in combat for creative players.
All backgrounds are assumed to be “light”—you were an apprentice to the trade, or spent a good deal of your childhood practicing—rather than a full-on professional. Obviously, at some point in time you focused on the vocation of adventurer, and the specific character class to which you belong. That’s why these are backgrounds and not foregrounds. J
SailorSpecific Lore (e.g. religious history)