Wednesday, November 17, 2010

Standard Weapon Damage in Labyrinth Lord

As our Labyrinth Lord campaign evolves, I realize that we are really using the "Core" or B/X ruleset much more than the Advanced.  By that, I mean that originally we were going to be playing Advanced with some throwbacks to B/X: Advanced HD for characters, Advanced spell lists, etc.  From the B/X all we were using was race as class, basically.  Now that I look at it, though, we are really playing B/X-Core LL and making up our own additions to it.  The only thing we use from the Advanced companion is the higher HD.

More and more I see myself adding or modifying rules to be closer to OD&D, actually.  Much more is being decided by d6, for example.  Something I've been toying with for a while is switching to Standard Weapon Damage.  Mainly, I must admit, it's because I want some people to use daggers.  Haha.  That sounds stupid when I write it, but it's true.  I think they're cool and I want some dagger-love in my campaign.

Does anyone have experience with Standard Weapon Damage a la OD&D?  Positive experiences?  Negative experiences?

2 comments:

  1. No, I haven't used it yet, but am strongly considering it myself, for similar reasons: i want more variety in weapons. Maybe you've already seen it but I highly recommend reading the following post by JB on this subject -- convincing!

    http://bxblackrazor.blogspot.com/2010/10/explaining-d6-damage_21.html

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  2. Thanks for pointing that out, Carter. He has a lot to say about it! But he does have some convincing arguments. I think I'll float it out there for my players and see what they think (maybe after I give them a magic dagger, hehe).

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